DEVLOG

Author: <span>WkzDylan</span>

2026-07-21 SHIPPED

Latest Release – 2026-07-21

### ๐Ÿ” Authentication & Accounts (New)<br /> - WordPress login required to play - Hosting or joining a game now requires signing in with a WordPress account (JWT...

CHANGELOG

Voxel Survival – Changelog Recent Development Summary A comprehensive update to the voxel-survival Godot game featuring major improvements across audio, graphics, world generation, networking, and cross-platform export compatibility. — Latest Release (2026-07-21) ### ๐Ÿ” Authentication & Accounts (New)<br /> – WordPress login required to play – Hosting or joining a game now requires signing in […]

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2026-07-19 SHIPPED

Previous Release – 2026-07-19

### Linux Export & Platform Fixes<br /> - Fix: CameraMount node recreation for Linux exports - Nodes added inside instanced sub-scenes without [editable] marker were being silently dropped...

v0.3.0 IN PROGRESS

Multiplayer prototype

Netcode is on the bench: join a friend's world over LAN and online, shared terrain, and basic player position sync. Dedicated servers and faction PVP come right after.

v0.2.5 SHIPPED

World generation overhaul

Near-infinite procedural terrain built from layered noise, with four biomes - forest, desert, tundra and volcanic - plus the first cave systems.

v0.2.0 SHIPPED

Core survival loop

Mining, a crafting bench, tool tiers, hunger and a real day/night cycle. The foundation everything else is built on - and what we're polishing daily.

v0.1.0 SHIPPED

First playable prototype

The voxel engine boots: block break/place, simple physics and a single flat test world. The spark that started the project.