Verdant Forests
Tall oaks, hidden caves and roaming wildlife. The safest place to begin.
GENERATING WORLD 0%
01 — WORLD
Our procedural world generator is live in the prototype - biomes are stitched together from noise and shaped per-block as you mine. Here's what's already walking the terrain.
Tall oaks, hidden caves and roaming wildlife. The safest place to begin.
Water is rare and the heat is real. Buried ruins hold the best loot.
Freezing nights and slippery cliffs. Diamonds glitter under the ice.
Molten rivers and hostile mobs. High risk, highest reward.
02 — FEATURES
Here's where each system stands in the prototype. Green = in the build now, amber = in progress, grey = on the board.
Mine, craft, build, and survive a dynamic day/night cycle. The heartbeat of the game and our current focus.
Procedural, near-infinite terrain with forest, desert, tundra and volcanic biomes stitched from noise.
Join friends' worlds over LAN and online. Dedicated servers and faction PVP are next on the list.
Custom blocks, biomes and mobs via a JSON toolkit. Your rules, your world - coming after netcode lands.
03 — HOW TO PLAY
Punch a tree, mine stone, collect the first resources before sundown.
Turn raw blocks into tools, weapons and a crafting bench.
Wall up, light the dark and survive the first night's horde.
Expand, automate and shape the world into something undeniably yours.
04 — DEVLOG
TERRAVOX is a pre-alpha prototype we're shipping in public. Every build is logged below - what landed, what broke, and what's next.
Voxel Survival – Changelog Recent Development Summary A comprehensive update to the voxel-survival Godot game featuring major improvements across audio, graphics, world generation, networking, and cross-platform export compatibility. — Latest Release (2026-07-21) ### 🔐 Authentication & Accounts (New)<br /> – WordPress login required to play – Hosting or joining a game now requires signing in […]
### Linux Export & Platform Fixes<br /> - Fix: CameraMount node recreation for Linux exports - Nodes added inside instanced sub-scenes without [editable] marker were being silently dropped...
Netcode is on the bench: join a friend's world over LAN and online, shared terrain, and basic player position sync. Dedicated servers and faction PVP come right after.
Near-infinite procedural terrain built from layered noise, with four biomes - forest, desert, tundra and volcanic - plus the first cave systems.
TERRAVOX is a pre-alpha prototype - no public build yet. Join the playtest to get prototype keys, vote on features and help shape the game as we build it.
© 2026 TERRAVOX STUDIO · MADE OF CUBES · PRE-ALPHA