GENERATING WORLD 0%

[ PRE-ALPHA PROTOTYPE · BUILD v0.3.0 ]

Mine the world.
Build to survive.

TERRAVOX is early in development - a voxel survival sandbox we're building in the open. The core loop, world generation and multiplayer are taking shape. Break blocks, craft, and survive the night with friends.

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PLAYTESTERS3
WORLDS GENERATED0
BUILD VERSIONv0.3.0
PRE-ALPHA PROTOTYPE WORLD GEN MULTIPLAYER CORE SURVIVAL LOOP BUILDING IN THE OPEN PRE-ALPHA PROTOTYPE WORLD GEN MULTIPLAYER CORE SURVIVAL LOOP BUILDING IN THE OPEN

01 — WORLD

A planet made of
cubes.

Our procedural world generator is live in the prototype - biomes are stitched together from noise and shaped per-block as you mine. Here's what's already walking the terrain.

🌲

Verdant Forests

Tall oaks, hidden caves and roaming wildlife. The safest place to begin.

🏜️

Sunscorch Dunes

Water is rare and the heat is real. Buried ruins hold the best loot.

❄️

Frostpeak Tundra

Freezing nights and slippery cliffs. Diamonds glitter under the ice.

🌋

Ember Wastes

Molten rivers and hostile mobs. High risk, highest reward.

02 — FEATURES

Engineered for
survival.

Here's where each system stands in the prototype. Green = in the build now, amber = in progress, grey = on the board.

F-01 IN BUILD

Core Survival Loop

Mine, craft, build, and survive a dynamic day/night cycle. The heartbeat of the game and our current focus.

F-02 IN BUILD

World Generation

Procedural, near-infinite terrain with forest, desert, tundra and volcanic biomes stitched from noise.

F-03 IN PROGRESS

Multiplayer

Join friends' worlds over LAN and online. Dedicated servers and faction PVP are next on the list.

F-04 PLANNED

Moddable Voxels

Custom blocks, biomes and mobs via a JSON toolkit. Your rules, your world - coming after netcode lands.

03 — HOW TO PLAY

Four steps to
not dying.

  1. 01

    Gather

    Punch a tree, mine stone, collect the first resources before sundown.

  2. 02

    Craft

    Turn raw blocks into tools, weapons and a crafting bench.

  3. 03

    Fortify

    Wall up, light the dark and survive the first night's horde.

  4. 04

    Thrive

    Expand, automate and shape the world into something undeniably yours.

04 — DEVLOG

Building in
the open.

TERRAVOX is a pre-alpha prototype we're shipping in public. Every build is logged below - what landed, what broke, and what's next.

  1. CHANGELOG

    Voxel Survival – Changelog Recent Development Summary A comprehensive update to the voxel-survival Godot game featuring major improvements across audio, graphics, world generation, networking, and cross-platform export compatibility. — Latest Release (2026-07-21) ### 🔐 Authentication & Accounts (New)<br /> – WordPress login required to play – Hosting or joining a game now requires signing in […]

  2. 2026-07-19 SHIPPED

    Previous Release – 2026-07-19

    ### Linux Export & Platform Fixes<br /> - Fix: CameraMount node recreation for Linux exports - Nodes added inside instanced sub-scenes without [editable] marker were being silently dropped...

  3. v0.3.0 IN PROGRESS

    Multiplayer prototype

    Netcode is on the bench: join a friend's world over LAN and online, shared terrain, and basic player position sync. Dedicated servers and faction PVP come right after.

  4. v0.2.5 SHIPPED

    World generation overhaul

    Near-infinite procedural terrain built from layered noise, with four biomes - forest, desert, tundra and volcanic - plus the first cave systems.

Building next

  • Dedicated servers & lobby browser
  • Mobs, combat and the first boss
  • JSON modding toolkit & workshop
v0.3.0CURRENT BUILD
0BIOMES LIVE
0DEV BUILDS SHIPPED
0PLATFORMS (WIN / LINUX)

Want to break
your first block?

TERRAVOX is a pre-alpha prototype - no public build yet. Join the playtest to get prototype keys, vote on features and help shape the game as we build it.

© 2026 TERRAVOX STUDIO · MADE OF CUBES · PRE-ALPHA